GAME DESIGN PORTFOLIO

Ruilin

I study computer science and studio arts at NYU. I design narrative puzzles, physics prototypes, and tabletop games that let players learn by observing and experimenting.

Cover artwork · The Invisible Cage

Selected Work

Other Work

Drawing, painting, film, ceramics, and calligraphy

Experience

Jan 2026 – Present

Artist-Guided Retopology Undergraduate Research Assistant

Support research on artist-guided retopology for animated meshes through literature review, dataset organization, and model testing in Blender and Unity.

Jan 2026 – Present

Frosty Open-Source Contributor

Designed and implemented Android adaptive themed icons for an open-source Twitch client. Contributed to documentation, testing, and issue discussions.

Jun – Aug 2025

Pansoft Software Intern

Supported database maintenance, data organization, and software testing.

Spring 2025

Multimodal Material Recognition NYU Course Project

Defined seven material categories and their annotation criteria, labeled image regions, and compared model predictions with human labels.

Jul – Aug 2024

Inspur Group Intern

Completed technical training and supported day-to-day team tasks.

About Me

Ruilin Guo standing beside a rack of colorful clothes

Hi! I'm an aspiring game designer majoring in Computer Science and minoring in Studio Art at NYU.

I love bringing art and technology together to turn little ideas into interactive experiences. I enjoy experimenting with different game mechanics, building worlds, and finding creative ways to tell stories. Through my projects in Unity and Unreal Engine, I've learned that what I love most about game design is turning something I imagine into something others can actually play and experience.

Outside of games, I love listening to music, painting, photography, working out, and pretty much anything creative. I'm also a huge cat lover! I often find inspiration in everyday life, whether it's a song, a painting, or just a random moment that catches my attention.

I believe games are more than just entertainment. They're a way to share ideas, express emotions, and connect with people. I hope to create games that make people curious, bring them joy, and leave them with something to remember.

New York University

B.S. in Computer Science · Minor in Studio Arts

Sep 2023 – Present

  • Gameplay Design
  • Level Prototyping
  • Unity
  • Unreal Engine
  • Godot
  • Blender
  • 3D Mesh Processing
  • Retopology
  • GitHub

Contact

Project Details