GAME DESIGN PORTFOLIO

Ruilin

I study computer science and studio arts at NYU. I design narrative puzzles, physics prototypes, and tabletop games that let players learn by observing and experimenting.

Cover artwork · The Invisible Cage

Selected Work

Other Work

Drawing, painting, film, ceramics, and calligraphy

Experience

Jan 2026 – Present

Artist-Guided Retopology Undergraduate Research Assistant

Support research on artist-guided retopology for animated meshes through literature review, dataset organization, and model testing in Blender and Unity.

Jan 2026 – Present

Frosty Open-Source Contributor

Designed and implemented Android adaptive themed icons for an open-source Twitch client. Contributed to documentation, testing, and issue discussions.

Jun – Aug 2025

Pansoft Software Intern

Supported database maintenance, data organization, and software testing.

Spring 2025

Multimodal Material Recognition NYU Course Project

Defined seven material categories and their annotation criteria, labeled image regions, and compared model predictions with human labels.

Jul – Aug 2024

Inspur Group Intern

Completed technical training and supported day-to-day team tasks.

About Me

I’m Ruilin Guo. I like telling stories through what players do. Whether they’re returning an old object in What Remains Buried or deciding whether to place another bet in Double Take, I’m interested in how players make sense of what they know and how a discovery changes their choices.

New York University

B.S. in Computer Science · Minor in Studio Arts

Sep 2023 – Present

  • Gameplay Design
  • Level Prototyping
  • Unity
  • Unreal Engine
  • Godot
  • Blender
  • 3D Mesh Processing
  • Retopology
  • GitHub

Contact

Project Details