GAME DESIGN PORTFOLIO
Ruilin
I study computer science and studio arts at NYU. I design narrative puzzles, physics prototypes, and tabletop games that let players learn by observing and experimenting.
Cover artwork · The Invisible Cage
Selected Work
Other Work
Drawing, painting, film, ceramics, and calligraphy
Experience
Artist-Guided Retopology Undergraduate Research Assistant
Support research on artist-guided retopology for animated meshes through literature review, dataset organization, and model testing in Blender and Unity.
Frosty Open-Source Contributor
Designed and implemented Android adaptive themed icons for an open-source Twitch client. Contributed to documentation, testing, and issue discussions.
Pansoft Software Intern
Supported database maintenance, data organization, and software testing.
Multimodal Material Recognition NYU Course Project
Defined seven material categories and their annotation criteria, labeled image regions, and compared model predictions with human labels.
Inspur Group Intern
Completed technical training and supported day-to-day team tasks.
About Me
I’m Ruilin Guo. I like telling stories through what players do. Whether they’re returning an old object in What Remains Buried or deciding whether to place another bet in Double Take, I’m interested in how players make sense of what they know and how a discovery changes their choices.
New York University
B.S. in Computer Science · Minor in Studio Arts
Sep 2023 – Present












